CV
Akademische Positionen (Auswahl):
Seit Dez. 2022 | Professorin für Dynamiken virtueller Kommunikationsr?ume, Universit?t?Regensburg |
Jan. 2021 - Nov. 2022 | (Associate) Professor of Digital Culture, University of Bergen, NO |
May - Dec 2020 | Institutsleitung, Media and Technology Studies, University of Alberta, CA |
July 2016 - Dec. 2020? | Professor of Digital Humanities and Game Studies, University of Alberta, CA |
July 2013 - Jan. 2016 | Forschungsdekanin, Faculty of Arts and Humanities, Bangor University, UK |
Jan. 2007 - Jan. 2016 | Assistant (tenure-track), Associate (tenured) and Full Professor of New Media / Digital Humanities / Digital Communication, University of Wales (Bangor), UK |
Mar 2006 - Apr 2007 | Postdoctoral Researcher, ESRC GerManC project, University of Manchester, UK |
Sept 2002 - Feb 2006 | Lektorin für DaF und British Academy?Research Assistant, University of Leeds, UK |
Akademischer Bildungsweg:
2019-2020 | University of Alberta, Gold College of Academic Leadership |
2002-2006 | Dr. phil., Anglistische Literaturwissenschaft, Universit?t Heidelberg.?Dissertation: "Canonizing Hypertext: Explorations and Constructions" (summa cum laude, engere Auswahl für den?Ruprecht Karls Preis) |
2002-2003 | Postgraduate Certificate of Learning and Teaching in Higher Education / Fellow of the Higher Education Academy |
1996-2002 | Staatsexamen Anglistik/Germanistik, Universit?t Tübingen (First Class Honours) |
1994-1995 | Hochschule für Musik und Darstellende Künste Stuttgart BMus (Violine) - Zwischenprüfung (Instrumentalspiel und P?dagogik) |
Forschung
Auswahl:
- “Project StoryMachine: Exploring Implications of Recommender Based Spatial Hypertext Systems for Folklore and the Humanities”, DFG/AHRC Verbundprojekt (Sachbeihilfe), 2025-2028 (Sprecherin auf DFG-Seite; mit Prof. Dr. Jane Winters [UK-PI] und Christopher Ohge, University of London; Claus Atzenbeck, Hof University of Applied Sciences; Sarah Diefenbach, Ludwig-Maximilians-Universit?t München; Ceri Houlbrook, University of Hertfordshire; und Sam Brooker, University of the Arts London: EUR 1,7 Mio.
- Mitglied des DFG-Netzwerks "Das Wissen der digitalen Literatur" (2024-28)
- “Videogames as Folk Worlds: Nationalism – Democracy – Sustainability” (Internationales Symposium), Universit?tsstiftung Hans Vielberth, 2024 (PI): EUR 11.980.
- “Center for Digital Narrative”, NFR (Norsk forskningsr?d) SFF (Center for Excellence in Research), 2023-2033, (PI, Directors: Profs. Scott Rettberg and Jill Walker Rettberg, University of Bergen, NO): NOK 155m.
- “The Intimate Technology Shaping Millions of Lives: Exploring the Possibilities of Menstruation and Perimenopause Tracking Apps for People with Diverse Embodied Experiences”, Marsden Fund New Zealand 2022-2024, (Associate Investigator; PI: Prof Sarah Riley): NZ$? 870,000
- “Critical and Inclusive Digital Narratives: Theory and Praxis”, Meltzer H?yskolefond 2022 (PI): NOK 47,500
- “Audio Games and Music Composition,”?SSHRC Insight Grant, 2022-2026 (Co-PI; PI: Prof Scott Smallwood): CDN$ 268,400.
- “Enabling Equipment for Research Excellence in Human-Computer Interaction (HCI)”: UiBergen Infrastructure Grant, 2022 (Co-PI; PI: Prof Morten Fjeld): NOK 4,783,000
- “Studying the Language of VR: Understanding Affective Empathy”: UiBergen Sm?drift, 2021-2022, PI: NOK 40,120
- “Understanding the digitalized world structuring women’s embodied experiences”: UMassey MURF Grant (CI; PI: Prof Sarah Riley), 2021: NZ$ 6,000
- “Writing New Bodies: Critical Co-Design for 21st Century Digital-born Bibliotherapy”: SSHRC (Social Sciences and Humanities Research Council of Canada), 2018-21, PI: CDN$ 217,165
- ?“Speech Accents in Games:”?
- SSHRC? /?ReFiG?sub-project, 2017-18, PI: $18,530
- match-funded by KIAS Cluster grant, “Deep Learning for Sound Recognition” (PI: Prof Michael Frishkopf), 2017, CI: $55,000
- “Digital Narratives around the World:”?KIAS (Kule Institute of Advanced Study)?Dialogue Grant, 2016-17, PI: $1,770.
- “Reading Digital Fiction,”?UK Arts and Humanities Research Council (AHRC), Research Grant?(with Dr Alice Bell, Sheffield Hallam, UK), 2014-17, CI: ?243,000.
- “Computer Gaming Across Cultures,”?British Council’s UK-US-India Education and Research Initiative (with University of West Virginia and Jawaharlal Nehru University, New Delhi), 2013-15, Co-PI: ?49,500.
- ?“Transformative thinking: Using digital fiction as a tool for improving body image,” Welsh Crucible seed grant?(with Dr Sarah Riley, Aberystwyth and Dr Joan Haran, Cardiff University), 2013-14, CI:??8,838.
- “What’s Hard in German:” (specialized corpus of advanced British L2 learners of German); AHRC and the Deutsche Forschungsgemeinschaft, , (with Prof. Anke Lüdeling, Humboldt University, Berlin), 2009-12, PI: ?247,000.
- “Digital Fiction International Network:”?Leverhulme Trust (with Dr Alice Bell, Sheffield Hallam, UK), 2009-2011, CI: ?15,500.
Publikationen
Monographien und Herausgeberschaften:
- Bell, Alice and Astrid Ensslin (2024)?Reading Digital Fiction: Narrative, Cognition, Mediality. New York: Routledge.
- Ensslin, Astrid, Julia Round and Bronwen Thomas?(eds) (2023)?The Routledge Companion to Literary Media. New York: Routledge.
- Ensslin, Astrid (2022)?Pre-Web Digital Publishing and the Lore of Electronic Literature, Cambridge: C.U.P.
- Ensslin, Astrid & Alice Bell (2021)?Digital Fiction and the Unnatural: Transmedial Narrative Theory, Method, and Analysis. Columbus, OH: Ohio State University Press.
- Ensslin, Astrid & Isabel Balteiro (eds) (2019)?Approaches to Videogame Discourse: Lexis, Interaction, Textuality. New York: Bloomsbury.
- Ensslin, Astrid, Pawel Frelik and Lisa Swanstrom (eds) (2017),?Small Screen Fictions, Special Issue of?Paradoxa, vol. 29. 334 pp.
- Ensslin, Astrid (2014)?Literary Gaming. Cambridge, MA: MIT Press.
- Bell, Alice, Astrid Ensslin & Hans Rustad (eds) (2014)?Analysing Digital Fiction. New York: Routledge.
- Ensslin, Astrid (2011)?The Language of Gaming. Basingstoke: Palgrave Macmillan.
- Ensslin Astrid & Eben Muse (eds) (2011)?Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual. New York: Routledge.
- Ensslin, Astrid (2007)?Canonizing Hypertext: Explorations and Constructions. London: Continuum.
- Johnson, Sally & Astrid Ensslin (eds) (2007)?Language in the Media: Representations, Identities, Ideologies. London: Continuum.
Zuletzt erschienene Aufs?tze:
- Atzenbeck, Claus, “Interview with Astrid Ensslin”, ACM SIGWEB Newsletter, summer 2024.
- Ensslin, Astrid and Alice Bell, “Postdigital Reading Strategies in Emersive VR Fiction: Empirical Insights,” Anglica. An International Journal of English Studies, 33 (2), 51-70.
- Aksay, Kübra, Simone Blessing, Astrid Ensslin, Sebastian R. Richter und Fiona S. Sch?nberg (2024) “Zur Konstruktion des ‘Bookish Players’ in Pentiment“, in A. Brandenburg, L. Haasis and A. van Beek (eds) “Zeitenwende: Interdisziplin?re Zug?nge zum Spiel Pentiment“, Mittelalterblog, Sept 12th, https://doi.org/10.26012/mittelalter-32373.
- Ensslin, Astrid, “Das politische Potenzial der Folk Mechanic in indigenen Videospielen”, in Holger P?tzsch, ?eyda Kurt and Thomas Spies (eds), Spiel*Kritik: Kritische Perspektiven auf Videospiele im Kapitalismus. Bielefeld: transcript, pp. 251-272. Open Access.
- Loi, Cristina, Moniek Kuijpers, Astrid Ensslin and Gerhard Lauer (2023) “Paths to Transformation Across Contemporary Reading Practices: The Role of Motivations and Genre Preferences”, Psychology of Aesthetics, Creativity and the Arts. Open Access.
- Nair, Karuna, Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Hannah Fowlie, Lauren Munro and Megan Perram (2023) “Contemporary Critical Bibliotherapy and Its Uses in Creative, Digital-Born Body Image Interventions”, Routledge Companion to Literary Media.
- Thomas, Bronwen, Julia Round and Astrid Ensslin (2023) “What Is Literary Media?”, Routledge Companion to Literary Media, pp. 1-14.
- Ensslin, Astrid and Samya Brata Roy (2023) “Electronic LiteratureS as Postcomparative Media”, CompLit: Journal of European Literature, Arts and Society, 1(5) New Critical and Theoretical Approaches in Comparative Literature. Open Access.
- Ensslin, Astrid (2022) “Video Games as Complex Narratives and Embodied Metalepsis”, in Paul Dawson and Maria M?kel? (ed)?The Routledge Companion to Narrative Theory. New York: Routledge.
- Perram, Megan and Astrid Ensslin (2022) “The Possibilities of Illness Narratives in Virtual Reality for Bodies at the Margins,”?Digital Creativity, online first, 22/05/2022.
- Wilks, C., A. Ensslin, C. Rice, S. Riley, M. Perram, K. A. Bailey, L. Munro and H. Fowlie (2022) “Developing a Choice-Based Digital Fiction for Body Image Bibliotherapy,”?Frontiers in Communication, 6, 10.3389/fcomm.2021.786465
- Ensslin, Astrid (2022) “Transmedial Unnatural Spatiality and Postdigital Dystopicalization in The Pickle Index,” in Dan Punday (ed)?Digital Narrative Spaces: An Interdisciplinary Examination. New York: Routledge.
- Villanueva, Emily and Astrid Ensslin (2021) “Divine intervention: Multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age: Inquisition“, in Ga?lle Planchenault and Livia Poljak (ed)?Pragmatics of Accents. Amsterdam: John Benjamins, pp. 205–228.
- Ensslin, Astrid, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro, and Aly Bailey (2021), “Bodies in E-lit,” in J. O’Sullivan and D. Grigar (eds)?Electronic Literature as Digital Humanities. New York: Bloomsbury, pp. 91-102.
- Van der Bom, Isabelle, Lyle Skains, Alice Bell, and Astrid Ensslin (2021), “Reading Hyperlinks in Digital Fiction: an Empirical Approach,” in Alice Bell, Sam Browse, Alison Gibbons, and Dave Peplow (eds)?Style and Reader Response: Minds, Media, Methods. Amsterdam: John Benjamins.
Eine volle und aktuelle Publikationsliste kann hier abgerufen werden.
Auszeichnungen
Auszeichnungen:
- University of Alberta GSA Graduate Student Supervisor Award 2023
- Great Supervisor Award, Faculty of Graduate Studies and Research, University of Alberta, 2020
- N. Katherine Hayles Award for Criticism of Electronic Literature, 2019, second prize, for Small Screen Fictions
- Associate Researcher of the Electronic Literature Lab at Washington State University Vancouver, 2019-2020
- Research Excellence Award (Full Professor), University of Alberta, Faculty of Arts (2019)
- Fellow of the Royal Society of the Arts (seit 2009)
- Fellow of the Higher Education Academy (seit 2005)
- MeCCSA (Media, Communication and Cultural Studies Association, UK) Poster Prize (2009)
- First Prize, Teaching Excellence Awards, Faculty of Arts and Humanities, University of Leeds (UK) (2004)
Gef?rderte Projekte (Auswahl):
- “Center for Digital Narrative”, NFR (Norsk forskningsr?d) SFF (Center for Excellence in Research), 2023-2033, (PI, Directors: Profs. Scott Rettberg and Jill Walker Rettberg, University of Bergen, NO): NOK 155m.
- “The Intimate Technology Shaping Millions of Lives: Exploring the Possibilities of Menstruation and Perimenopause Tracking Apps for People with Diverse Embodied Experiences”, Marsden Fund New Zealand 2022-2024, (Associate Investigator; PI: Prof Sarah Riley): NZ$ ?870,000
- “Critical and Inclusive Digital Narratives: Theory and Praxis”, Meltzer H?yskolefond 2022 (PI): NOK 47,500
- “Writing New Bodies: Critical Co-Design for 21st Century Digital-born Bibliotherapy”: SSHRC (Social Sciences and Humanities Research Council of Canada), 2018-21, PI: CDN$ 217,165
- “Speech Accents in Games:”?SSHRC ?/ ReFiG sub-project, 2017-18, PI: $18,530
match-funded by KIAS Cluster grant, “Deep Learning for Sound Recognition” (PI: Prof Michael Frishkopf), 2017, CI: $55,000) - “Reading Digital Fiction,” UK Arts and Humanities Research Council (AHRC), Research Grant (with Dr Alice Bell, Sheffield Hallam, UK), 2014-17, CI: ?243,000.
- “Computer Gaming Across Cultures,” British Council’s UK-US-India Education and Research Initiative (with University of West Virginia and Jawaharlal Nehru University, New Delhi), 2013-15, Co-PI: ?49,500.
- ?“Transformative thinking: Using digital fiction as a tool for improving body image,” Welsh Crucible seed grant (with Dr Sarah Riley, Aberystwyth and Dr Joan Haran, Cardiff University), 2013-14, CI: ?8,838.
- “What’s Hard in German:” (specialized corpus of advanced British L2 learners of German); AHRC and the Deutsche Forschungsgemeinschaft, , (with Prof. Anke Lüdeling, Humboldt University, Berlin), 2009-12, PI: ?247,000.
- “Digital Fiction International Network:” Leverhulme Trust (with Dr Alice Bell, Sheffield Hallam, UK), 2009-2011, CI: ?15,500.
Keynotes:
- "'I Was the Person Who Wasn't There': Ambispatial Orientation and 'Empathy' in Readers of VR Fiction", Games and Literature Conference, Deutsches Literaturarchiv Marbach, 28-30 June 2023
- "Ambi-spatial Orientation and Narrative Empathy in Readers of VR Fiction",?Games and Literary Theory 2023 Conference – Intent / Intentionality,?University of Silesia, Katowice, Poland, 10-11 May 2023
- "Electronic Literature in Europe and India", Valedictory speech, "E-literature: Explorations in Literary Creativity" conference,?Jamia Millia Islamia University,?New Delhi, 16-17 Jan 2023.
- “Videogames, Digital Fiction, and the Unnatural,” 1st International Conference on Games and Narrative, University of Waterloo (CA), June 14th, 2021.
- (with Christine Wilks), “Posthuman Healing and Critical Digital Fiction Co-Design”, 15th SLSAeu Conference, “Literary and Aesthetic Posthumanism”, Bergen (NO), March 4th, 2021.
- “‘These Waves …:” Writing New Bodies for Applied E-literature Studies.” Electronic Literature Organization conference, Cork, Ireland, July 17th, 2019.
- “VR Story-gaming: Between Immersion, Flow, and Engagement.” VR/AR in Education conference, Swansea University (UK), September 12th, 2018.
- “Embodiment in Digital Fictions: Towards Post-Digital ?criture Féminine,” 16th Annual St Jerome’s Day Conference, “Translation and the Body,” University of Alberta, Sept 30th, 2018.
- “Transmediating Bildung: Videogames as Life Formation Narratives,” Transmediating Culture(s) conference, Szczecin University (PL), Nov 17-19, 2016.?
- “Metaludicity in Jason Nelson’s Poetry Games,” Digital Poetry conference, University of Gothenburg (SE), Sept 20, 2016.
- “The Language of Gaming: Affective Discourse Patterns in Two Videogame Paratext Genres,” LEXESP 2016: Videogames and Language, May 5-6, 2016, University of Alicante (E).?
- “Videogames as Unnatural Narratives,” DiGRA 2015 (Digital Games Research Association) conference, 14-17 May 2015, Leuphana (Lüneburg, D).
- “Studying the Meanings of Digital Fiction: Ludostylistics and Psychonarratology,” IALS 2014 (International Association of Literary Semantics) conference, 4 July 2014, Kent (UK).
- (with Cedric Krummes), “Lernersprache zu DaF-Materialien: die Korpora WHiG und Falko,” DAAD Conference 2012, Cumberland Lodge, Windsor Great Park (UK), June 2012.
- “Literary Gaming: Between Ludic Digital Literature and Literary Computer Games,” CoDE 2012 conference, Anglia Ruskin University, Cambridge (UK), 28 March 2012.
- “’Staging Illusion:’ Metalepsis as a Transmedia Phenomenon,” “Staging Illusion” conference, University of Sussex (UK), 8-9 December 2011.
- “New Media Writing: Towards Second Generation Criticism,” MeCCSA PGN Conference, Bangor, 9 July 2009.?
Akademische Führungsrollen (Auswahl):
- Director of the Electronic Literature Organization (seit 2017)
- Graduate of UAlberta’s Gold College Academic Leadership program, 2019-2020
- Director of Media and Technology Studies at UAlberta (2020)
- Director of UAlberta, Faculty of Arts “Digital Synergies” signature area of research and creative collaboration (2019-2020)
- Deputy Dean (Research), College of Arts and Humanities, Bangor University (2013-2016)
Redaktion:
- Principal Editor, Bloomsbury “Electronic Literature” book series
- Editorial Board member, Discourse, Context and Media (Elsevier)
- Editorial Board member, Digital Culture & Society (transcript / de Gruyter)
- Board of Reviewers, Game Studies?
Forschungsgremien und -beratung:
- Board member, Austrian Science Fund, PEEK (Program for Arts-Based Research)
- Member of the ESF (European Science Foundation) College of Expert Reviewers
- Advisor to Innovate UK and RCUK (Research Councils UK) on their Creative Content Industries Delivery Plan for 2015/16, Oct 2014
- Advisor to the European Science Foundation on its Forward Look on ‘Media Studies: new media and new literacies’, May 2012.
- Peer reviewer and/or adjudication committee member, e.g. for the European Commission’s Research Executive Agency on its Horizon 2020 program; Deutsche Forschungsgemeinschaft; Studienstiftung des Deutschen Volkes; Arts and Humanities Research Council UK; Social Sciences and Humanities Research Council of Canada; Leverhulme Trust (UK); Irish Research Council; Council for the Humanities of the Netherlands Organisation for Scientific Research; Austrian Science Fund; Fond National de la Recherche Luxembourg.
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Mehr Informationen befinden sich auf meiner pers?nlichen Webseite.?
Lehre
Lehre an der UR:
- Kolloquium 80310 Digital Narratives and Cultures (jedes Semester)
- Hauptseminar 80350 Analyzing Videogame Discourses: Ludolinguistic Universals and Transformative Play
- Hauptseminar 36253 Digital Narrative Spaces
- Blockseminar 36255 Exploring World Games: Disco Elysium
- Blockseminar 80360 Weltengenerierung und Ecocriticism in No Man's Sky
- Vorlesung 36352a Introduction to Literary Media mit verpflichtender ?bung,?
- Hauptseminar 36251 Videogames Across Cultures (einmal j?hrlich, SoSe)
- Blockseminar 36250?Digitale Literatur in/als digitale Geisteswissenschaften?
Universit?t Bergen (2021-2022):
- DIKULT 207 Digital Humanities in Practice (fall 2021 and 2022)
- DIKULT251 Critical Perspectives on Technology and Society with Bachelor Thesis: Participatory Culture (spring 2021 and 2022)
- DIKULT 301 Research Methods and Project Development in Digital Culture (spring 2022)
- DIKULT 303 Digital Media Aesthetics (fall 2021 and 2022)
University of Alberta (2016-2020):
- MLCS 210 Language(s) of Culture?(winter 2019 and 2020)
- MLCS 499 Advanced Critical Game Design and Theory?(winter 2019)
- MLCS 345 / DH 530 Videogames Across Cultures?(fall 2018 and 2020)
- C LIT 210 Cyberliterature?(winter 2018)
- HUCO 617 Digital Fiction?(fall 2016 and 2017; winter 2020)
- HUCO 530 Project Design and Management in Humanities Computing?(winter 2017)
- MLCS 795 Grant Writing?(fall 2017, 2018, 2020)
Graduierte Doktorand:innen:
- Dr James Barrett, ‘Reading Freedom: Techniques for the Control of Reading in Four Works of Digital Literature’ (2015, University of Ume?)
- Dr Sonia Fizek, ‘A Methodological Toolkit for Player Character Research in Offline Role-Playing Games’ (2012, Bangor University)
- Dr Xavier Laurent, ‘Memory of Intelligent Virtual Agents in a 3D Environment: a Behavioural and Computational Approach’ (2014, Bangor University)
- Dr Megan Perram, 'Literary Hypertext as Illness Narrative for Women and Nonbinary Individuals with Hyperandrogenism' (2023, University of Alberta)
- Dr Lyle Skains, ‘Practice-led creative writing research into multimodal digital narratives’ (2013, Bangor University)
Laufende Dissertationsbetreuung:
- Sebastian Richter (UR), "Death and Failure in Games: Existentialism and Social Action"
- Fiona Sch?nberg (UR), "The Hard Core of Games – Narratological and Persuasive Potential in Reading Formal Game Elements"
- Edip S?nmez (UR), "The Societal Implications of AI in the Cultural Industries"
- Jordan Ashworth (UAlberta), “On the Nature of Doing Glitches in Speedrunning: A Case Study of The Legend of Zelda: A Link to the Past” (candidacy passed, 2022)
- Max Dickeson (UAlberta), “Social Rolls: Narrative Play and Social Interaction in Tabletop Role-laying Games” (candidacy passed, 2021)
- Melanie Oberg (UAlberta), “Games Without Language: Reading the Story of Silence” (candidacy passed, 2022)
Weitere Informationen finden Sie hier.?